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author’s notes: adventurer morality rates (reupload)
This is kind of a thing less focused on actual writing, and more on the kind of things I have set up in mind when I write out stuff regarding FF14 and my many verses regarding it.
Having a verse where everything is considered in terms of RP-ing and less on MSQ pretty much makes one think of a lot of worldbuilding stuff that mostly comes in the form of discord messages back and forth and daydreaming based on some evidential stuff and some head canon. Also, I should do more yellow quests.
I’ve never fully written out Rene’s full description for when he was adventuring in a brief moment during 1.0, but it doesn’t end well for anyone involved regarding his companions (they’re dead), or people he attempted to deal with before ending up on parole in the squadrons, and that’s because unlike most people I tend to have a kind of pessimistic outlook on morality rate of adventurers. And my evidence solely comes from the amount of dead adventurer parties that are from the ARR to Post ARR area, but that’s more on the fact that I end up just going “there aren’t many exceptional adventurers barring a few cases because most of them end up dead, so this ends up going into Rene’s belief system of him not liking adventuring as a career opportunity, so he doesn’t actually like Sage, who wants to be an adventurer.”
And it’s something I never could’ve gone in depth on the ask blog due to that essentially being them at their nicest depiction, their NPC like quality where they exist solely within the MSQ bubble up to stormblood, because that’s the last time adventurers can do things that are within MSQ boundaries barring a few cases.*
This was in consideration for a Far East spinoff of the part timers that didn’t get very far because the model viewer I was using broke— it’s still in some areas, like I retooled Muse as a character to fit in the aldenard almanac, which is like this, but for my larger verse.
*Because you know, average people can’t exactly get to the first, and there’s only so much suspension of disbelief people can have for stuff in RP depictions— I only get away with Rene’s description because the character he’s a reference to has nothing going on anymore in terms of the writers. And this isn’t ragging on people who do have RP descriptions about all sorts of stuff, I’d never do that, but this is just me being pedantic about my own lore and rules I consider when writing out my solely original ideas in the FF14 universe.
It’s also the fact that up until 6.0, the only real way to handle primals outside of echo bearers was just throwing bodies until it was eventually killed (company of heroes was the case), which made me think “wow, it must really suck to be an adventurer, you pretty much have to live off leves, at least they’re unionized.” It’s also why I believe that people end up being considered “adults” at age 16 (even if I hate that), because realistically, with all the crazy things happening, people probably don’t have a high age rating, because you know, they keep dying.
The longer the MSQ progresses, the less likely that this is the case, barring the fact that the warrior of light and compatriots are just like, exceptionally powerful compared to the average NPC person. So the adventurers that are teamed up with for party dungeons that are made reference to (in areas like that one 8 man fishing trip, and it’s brought up during Ifrit hard) are also exceptions to the morality rate.
Having a verse where everything is considered in terms of RP-ing and less on MSQ pretty much makes one think of a lot of worldbuilding stuff that mostly comes in the form of discord messages back and forth and daydreaming based on some evidential stuff and some head canon. Also, I should do more yellow quests.
I’ve never fully written out Rene’s full description for when he was adventuring in a brief moment during 1.0, but it doesn’t end well for anyone involved regarding his companions (they’re dead), or people he attempted to deal with before ending up on parole in the squadrons, and that’s because unlike most people I tend to have a kind of pessimistic outlook on morality rate of adventurers. And my evidence solely comes from the amount of dead adventurer parties that are from the ARR to Post ARR area, but that’s more on the fact that I end up just going “there aren’t many exceptional adventurers barring a few cases because most of them end up dead, so this ends up going into Rene’s belief system of him not liking adventuring as a career opportunity, so he doesn’t actually like Sage, who wants to be an adventurer.”
And it’s something I never could’ve gone in depth on the ask blog due to that essentially being them at their nicest depiction, their NPC like quality where they exist solely within the MSQ bubble up to stormblood, because that’s the last time adventurers can do things that are within MSQ boundaries barring a few cases.*
This was in consideration for a Far East spinoff of the part timers that didn’t get very far because the model viewer I was using broke— it’s still in some areas, like I retooled Muse as a character to fit in the aldenard almanac, which is like this, but for my larger verse.
*Because you know, average people can’t exactly get to the first, and there’s only so much suspension of disbelief people can have for stuff in RP depictions— I only get away with Rene’s description because the character he’s a reference to has nothing going on anymore in terms of the writers. And this isn’t ragging on people who do have RP descriptions about all sorts of stuff, I’d never do that, but this is just me being pedantic about my own lore and rules I consider when writing out my solely original ideas in the FF14 universe.
It’s also the fact that up until 6.0, the only real way to handle primals outside of echo bearers was just throwing bodies until it was eventually killed (company of heroes was the case), which made me think “wow, it must really suck to be an adventurer, you pretty much have to live off leves, at least they’re unionized.” It’s also why I believe that people end up being considered “adults” at age 16 (even if I hate that), because realistically, with all the crazy things happening, people probably don’t have a high age rating, because you know, they keep dying.
The longer the MSQ progresses, the less likely that this is the case, barring the fact that the warrior of light and compatriots are just like, exceptionally powerful compared to the average NPC person. So the adventurers that are teamed up with for party dungeons that are made reference to (in areas like that one 8 man fishing trip, and it’s brought up during Ifrit hard) are also exceptions to the morality rate.
